Walls, fog and light
- WallsWalls turn a picture into a place: they stop tokens seeing through stone, they block light, and they can stop tokens walking through them. T…
- DoorsA door is a wall that opens. Closed, it blocks sight and light like any wall; open, the room beyond is revealed. Players can open doors too,…
- Fog of warFog of war hides the map until your players' tokens can see it. With walls drawn, it clears only where each character has line of sight, so…
- LightingLighting decides how far your players can see. Set the scene to bright, dim or dark, then place torches, lanterns and magic lights. Walls bl…
- GM view and player viewAs the Game Master GM you see everything: hidden tokens, every light, the whole map through thin fog. Switch to your players' view to check…
