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A battle map builder in the same place you play

Pro

The usual workflow is to build the map in one program, export a picture, then upload it to your VTT. RollQuest's Map Builder skips the round trip: you paint the map on the table and send it straight to your scene's background. It's on Pro, and still rolling out to accounts.

The RollQuest map builder with a finished tavern: a stone inn furnished from the Tavern Home prop library with a bar counter, round tables and chairs, carpets, a hearth turning a spit and a well in the yard, and the prop library open beside the map

Paint battle maps online

Open Maps from the game's menu and start a new map. Paint the ground square by square from 24 indoor grounds and 8 outdoor ones, or fill an area in one go. Room sculpt draws a room of any shape with its own walls, and Smart building turns one outline into a room with walls, a roof, a door and windows. Add corridors, walls in six materials and three thicknesses, doors and windows, roads and mine tracks, and roofs in 20 shapes. Scatter props, paint shade, and blend the edges where two grounds meet.

A map can be up to 64 by 48 squares, every tool has a key, and you can undo up to 60 steps.

Floors, props and light

Floors are the levels of a building, such as a cellar, a ground floor and an attic, each painted separately, with the floor below showing faintly so things line up. Props come from the library, as ready-made set pieces, or from your own uploads (PNG, WebP or JPEG, up to 4 MB), and + Get more opens the marketplace for more prop packs. Lights are props too: place a wall torch and set its colour, brightness and reach. The Settings tab adds a sun and night cycle and an atmosphere drawn over the floor, such as rain, mist or fireflies.

On a busy floor, sort the props into groups, such as Trees or Furniture, and hide, lock or fade each group at once: hide the flowers while you place the benches, or lock the finished furniture so a stray click can't move it. Each floor holds up to 30 groups.

Your maps are kept in My maps on your account, so you can use them in any of your games. After the first save, a map saves itself as you work.

Send it to your scene

Export to background adds the floor you're on to the game's Background Library as a picture. If the scene you're on has no map yet, it goes straight onto the board. You can also download a floor as a PNG, WebP or JPEG image, or every floor as PNGs. Exports are 100 pixels a square, which matches RollQuest's default grid. Each export is still rolling out, so some may not be on your account yet.

The walls and doors you paint are part of the picture: on the board they don't block sight or movement. To make them work with fog of war and dynamic lighting, draw walls and doors on the board in Wall Mode, as you would on any uploaded map.

Layers, markers and hex grids

Once the map is on the board, board layers put assets above and below the tokens, such as a bridge over a river or a roof that fades when the party goes inside. Map markers pin your private notes to the map (players never see them), and hex grids suit overland travel. Board layers are on Pro; markers and hex grids are on Starter and Pro.

The GM Asset Drawer

Every GM builds up a collection: the token they always use for guards, the treasure chest, the campfire. The GM Asset Drawer is that collection at account level. Anything you put in it is available in every game you run, without uploading it again. Pro.

The GM Asset Drawer open beside the board, with pages for main characters, enemies, familiars and NPCs and character portraits sorted into sections

Frequently asked questions

Which plan has the map builder?

Pro, and it is still rolling out to accounts. Board Layers and the GM Asset Drawer are also Pro. Map Markers and hex grids are on Starter and Pro. The grid editor for uploaded maps is on every plan.

Can I still upload maps from Dungeondraft or Inkarnate?

Yes, on every plan. Upload the image, use the grid editor to align it, and draw walls in Wall Mode.

Where do props come from?

The library, your own uploads (PNG, WebP or JPEG up to 4 MB), and prop packs from the marketplace with + Get more.

Can I export a map I built?

Yes: send it to your game's Background Library, or download it as a PNG, WebP or JPEG image. Each export is still rolling out, so some may not be on your account yet.

Do the walls I paint block light and sight?

Not by themselves. Painted walls are part of the picture. Draw walls and doors on the board to block light, sight and movement, as with any uploaded map.

How big can a map be?

Up to 64 by 48 squares, on as many floors as you need, with up to 2,000 objects on each floor. The biggest map exports at 6400 by 4800 pixels.

Try it

The Map Builder is on Pro, $8.99 a month at the founding price. See pricing.

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