- Challenge
- 6
- XP
- 2300
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- Armour Class
- 12
- Hit Points
- 40
- Hit Dice
- 9d8
- STR
- 9
- DEX
- 14
- CON
- 11
- INT
- 17
- WIS
- 12
- CHA
- 11
Traits
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. .
Senses: passive Perception 11. Languages: any four languages. Saving throws: Int +6, Wis +4. Skills: Arcana +6, History +6. Speed: 30 ft..
SRD 5.1, p.400 · OGL 1.0a