- Challenge
- 6
- XP
- 2300
- Size
- Large
- Type
- dragon
- Alignment
- chaotic good
- Armour Class
- 17
- Hit Points
- 110
- Hit Dice
- 13d10 + 39
- STR
- 19
- DEX
- 10
- CON
- 17
- INT
- 12
- WIS
- 11
- CHA
- 15
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16. Languages: Common, Draconic. Saving throws: Dex +3, Con +6, Wis +3, Cha +5. Skills: Perception +6, Persuasion +5, Stealth +3. Speed: 40 ft., burrow 20 ft., fly 80 ft..
SRD 5.1, p.292 · OGL 1.0a