- Challenge
- 6
- XP
- 2300
- Size
- Large
- Type
- fiend
- Alignment
- chaotic evil
- Armour Class
- 15
- Hit Points
- 104
- Hit Dice
- 11d10 + 44
- STR
- 17
- DEX
- 15
- CON
- 18
- INT
- 8
- WIS
- 13
- CHA
- 8
- Condition immunities
- poisoned
Traits
Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The vrock makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Spores (Recharge 6). A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it. .
Stunning Screech (1/Day). The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn. Devils
Resistant to bludgeoning, piercing, and slashing from nonmagical attacks. Condition immunities: poisoned. Senses: darkvision 120 ft., passive Perception 11. Languages: Abyssal, telepathy 120 ft.. Saving throws: Dex +5, Wis +4, Cha +2. Speed: 40 ft., fly 60 ft..
SRD 5.1, p.273 · OGL 1.0a