- Challenge
- 1/2
- XP
- 100
- Size
- Small
- Type
- elemental
- Alignment
- chaotic neutral
- Armour Class
- 14
- Hit Points
- 9
- Hit Dice
- 2d6 + 2
- STR
- 7
- DEX
- 15
- CON
- 12
- INT
- 8
- WIS
- 11
- CHA
- 10
Traits
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
Resistant to bludgeoning, piercing, and slashing from nonmagical attacks. Senses: darkvision 60 ft., passive Perception 10. Languages: Ignan. Speed: 30 ft..
SRD 5.1, p.329 · OGL 1.0a