- Challenge
- 1/2
- XP
- 100
- Size
- Small
- Type
- elemental
- Alignment
- neutral evil
- Armour Class
- 11
- Hit Points
- 21
- Hit Dice
- 6d6
- STR
- 7
- DEX
- 13
- CON
- 10
- INT
- 9
- WIS
- 11
- CHA
- 12
- Condition immunities
- poisoned
Traits
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Condition immunities: poisoned. Senses: darkvision 60 ft., passive Perception 12. Languages: Aquan, Auran. Skills: Perception +2, Stealth +3. Speed: 30 ft., fly 30 ft..
SRD 5.1, p.331 · OGL 1.0a