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Challenge 1/2
XP 100
Size Medium
Type humanoid
Alignment chaotic evil
Armour Class 13
Hit Points 15
Hit Dice 2d8 + 6
STR 16
DEX 12
CON 16
INT 7
WIS 11
CHA 10 Traits Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Senses: darkvision 60 ft., passive Perception 10. Languages: Common, Orc. Skills: Intimidation +2. Speed: 30 ft..
SRD 5.1, p.339 · OGL 1.0a
← Magmin Reef Shark → Licence and attribution This work includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Open Game License Version 1.0a. Section 15, Copyright Notice: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
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