- Challenge
- 1/2
- XP
- 100
- Size
- Medium
- Type
- undead
- Alignment
- chaotic evil
- Armour Class
- 12
- Hit Points
- 16
- Hit Dice
- 3d8 + 3
- STR
- 6
- DEX
- 14
- CON
- 13
- INT
- 6
- WIS
- 10
- CHA
- 8
- Condition immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. .
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Resistant to bludgeoning, piercing, and slashing from nonmagical attacks. Condition immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained. Senses: darkvision 60 ft., passive Perception 10. Languages: —. Skills: Stealth +4 (+6 in dim light or darkness). Speed: 40 ft..
SRD 5.1, p.344 · OGL 1.0a