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Challenge 1/2
XP 100
Size Medium
Type fey
Alignment chaotic neutral
Armour Class 14
Hit Points 31
Hit Dice 7d8
STR 12
DEX 16
CON 11
INT 12
WIS 10
CHA 14 Traits Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
RollQuest summary Senses: passive Perception 12. Languages: Common, Elvish, Sylvan. Skills: Perception +2, Performance +6, Stealth +5. Speed: 40 ft.
SRD 5.1, p.344 · CC BY 4.0
← Sahuagin Scout → Licence and attribution This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode . RollQuest has adapted this material: it is reorganised into rules data, and some entries are reworded, abridged or corrected.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd . The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode . RollQuest has adapted this material: it is reorganised into rules data, and some entries are reworded, abridged or corrected.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. RollQuest is not affiliated with or endorsed by Wizards of the Coast. Both notices are also on the SRD licences page.