← All D&D 2014 monsters
Challenge 1/2
XP 100
Size Medium
Type fey
Alignment chaotic neutral
Armour Class 14
Hit Points 31
Hit Dice 7d8
STR 12
DEX 16
CON 11
INT 12
WIS 10
CHA 14 Traits Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Senses: passive Perception 12. Languages: Common, Elvish, Sylvan. Skills: Perception +2, Performance +6, Stealth +5. Speed: 40 ft..
SRD 5.1, p.344 · OGL 1.0a
← Sahuagin Scout → Licence and attribution This work includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Open Game License Version 1.0a. Section 15, Copyright Notice: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
The Open Game License Version 1.0a is reproduced in full at rollquest.io/open-game-license .
This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).
RollQuest is not affiliated with or endorsed by Wizards of the Coast. Rules text is reproduced from the System Reference Documents under the licences above.