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Challenge 1/2
XP 100
Size Small
Type Elemental
Alignment Neutral Evil
Armour Class 11
Hit Points 18
Hit Dice 4d6 + 4
STR 8
DEX 12
CON 12
INT 7
WIS 10
CHA 10
Condition immunities exhaustion, poisoned Traits Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot
Emanation originating from the mephit. Failure: 7 (2d6)
Fire damage. Success: Half damage.
Actions Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.
Condition immunities: exhaustion, poisoned. Senses: Darkvision 60 ft.; Passive Perception 10. Languages: Primordial (Ignan, Terran). Skills: Stealth +3. Speed: 30 ft., Fly 30 ft..
SRD 5.2.1, p.307 · CC BY 4.0
← Ice Mephit Magmin → Licence and attribution This work includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Open Game License Version 1.0a. Section 15, Copyright Notice: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
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This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).
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