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Challenge 1/2
XP 100
Size Small
Type Elemental
Alignment Neutral Evil
Armour Class 11
Hit Points 21
Hit Dice 6d6
STR 7
DEX 13
CON 10
INT 9
WIS 11
CHA 12
Condition immunities exhaustion, poisoned Traits Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot
Emanation originating from the mephit. Failure: 5 (2d4)
Cold damage. Success: Half damage.
Actions Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4)
Cold damage. Success: Half damage.
Condition immunities: exhaustion, poisoned. Senses: Darkvision 60 ft.; Passive Perception 12. Languages: Primordial (Aquan, Auran). Skills: Perception +2, Stealth +3. Speed: 30 ft., Fly 30 ft. 307.
SRD 5.2.1, p.307 · CC BY 4.0
← Hobgoblin Warrior Magma Mephit → Licence and attribution This work includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Open Game License Version 1.0a. Section 15, Copyright Notice: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
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This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).
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