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Challenge 1/2
XP 100
Size Medium
Type Beast
Alignment Unaligned
Armour Class 12
Hit Points 22
Hit Dice 4d8 + 4
STR 14
DEX 15
CON 13
INT 1
WIS 10
CHA 4 Traits Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
RollQuest summary Senses: Blindsight 30 ft.; Passive Perception 12. Languages: None. Skills: Perception +2. Speed: 5 ft., Swim 30 ft.
SRD 5.2.1, p.360 · CC BY 4.0
← Magmin Rust Monster → Licence and attribution This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode . RollQuest has adapted this material: it is reorganised into rules data, and some entries are reworded, abridged or corrected.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd . The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode . RollQuest has adapted this material: it is reorganised into rules data, and some entries are reworded, abridged or corrected.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. RollQuest is not affiliated with or endorsed by Wizards of the Coast. Both notices are also on the SRD licences page.