You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell’s duration. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
RollQuest summary +1d8 per slot above 4.
SRD 5.2.1, pp.118–119 · CC BY 4.0
Try this spell in RollQuest
Cast Conjure Woodland Beings on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Conjure Woodland Beings through our free DnD character sheet
Give Conjure Woodland Beings to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD character sheet works, for 5e and 5.5e.