One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
RollQuest summary WIS save (Advantage if you or your allies are fighting it); Charmed and Friendly until the spell ends or you or your allies damage it. +1 target per slot above 4.
SRD 5.2.1, pp.114–115 · CC BY 4.0
Try this spell in RollQuest
Cast Charm Monster on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Charm Monster through our free DnD character sheet
Give Charm Monster to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD character sheet works, for 5e and 5.5e.