You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
RollQuest summary Requires divination tools worth 100+ GP (not consumed).
SRD 5.2.1, p.131 · CC BY 4.0
Try this spell in RollQuest
Cast Find the Path on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Find the Path through our free DnD 5e character sheet
Give Find the Path to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.