You attempt to turn one creature that you can see within range into stone. The target makes a Constitution saving throw. On a failed save, it has the Restrained condition for the duration. On a successful save, its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save. A Restrained target makes another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and has the Petrified condition for the duration. The successes and failures needn’t be consecutive; keep track of both until the target collects three of a kind. If you maintain your Concentration on this spell for the entire possible duration, the target is Petrified until the condition is ended by Greater Restoration or similar magic.
RollQuest summary The engine does not count the end-of-turn saves: the GM tracks them. Three successes end the spell; three failures turn the target to stone (Petrified). They needn't be consecutive (SRD 5.2.1 p.133).
SRD 5.2.1, p.133 · CC BY 4.0
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Cast Flesh to Stone on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
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The builder walks you through class, species, ability scores and spells, then you cast Flesh to Stone straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. Try the DnD character creator, for 5e and 5.5e.