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Bard D&D 2024

Revised for 2024 The D&D 2014 version differs. Read the D&D 2014 version.

Core bard traits

Hit die
d8
Primary ability
Charisma
Saving throws
DEX, CHA
Armour
Light
Weapons
Simple
Spellcasting
Full caster (Charisma)

Skills. Choose any 3 skills.

Starting equipment. Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP

SRD 5.2.1, p.31 · CC BY 4.0

Bard level table (D&D 2024)

LevelProficiency bonusWhat you gain
1+2DEX & CHA saves; choose any 3 skills; choose 3 musical instrument proficiencies. Bardic Inspiration (d6) included. Spellcasting (2 cantrips + 4 level 1 prepared spells; whenever you gain a Bard level you can replace one prepared spell) — wired.
2+2Expertise (2 skills), Jack of All Trades
3+2Subclass: College of Lore (Bonus Proficiencies, Cutting Words).
4+2ASI: distribute +2 across abilities (or take a Feat).
5+3Bardic Inspiration die → d8, Font of Inspiration (regain all expended uses of Bardic Inspiration when you finish a Short or Long Rest; you can also expend a spell slot, no action required, to regain one expended use)
6+3College of Lore: Magical Discoveries
7+3Countercharm
8+3ASI: distribute +2 across abilities (or take a Feat).
9+4Expertise (2 more skills)
10+4Bardic Inspiration d10, Magical Secrets (whenever your Prepared Spells number increases, you can choose the new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and they count as Bard spells for you; you can also replace a spell prepared for this class with one from those lists)
11+4-
12+4ASI: distribute +2 across abilities (or take a Feat).
13+5-
14+5College of Lore: Peerless Skill
15+5Bardic Inspiration d12
16+5ASI: distribute +2 across abilities (or take a Feat).
17+6-
18+6Superior Inspiration
19+6Epic Boon (gain an Epic Boon feat or another feat you qualify for).
20+6Words of Creation

Bard class features

Bardic InspirationLevel 1

You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Expertise (Bard)Level 2

You gain Expertise (see “Rules Glossary”) in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.

At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.

Jack of All TradesLevel 2

You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.

Font of InspirationLevel 5

You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.

In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.

CountercharmLevel 7

You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.

Magical SecretsLevel 10

You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class’s section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.

Superior InspirationLevel 18

When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.

Words of CreationLevel 20

You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.

Hit Point Die (d8)

Spend Hit Point Dice. You can spend one or more of your Hit Point Dice to regain Hit Points. For each Hit Point Die you spend in this way, roll the die and add your Constitution modifier to it. You regain Hit Points equal to the total (minimum of 1 Hit Point). You can decide to spend an additional Hit Point Die after each roll.

College of Lore features

Bonus ProficienciesLevel 3

You gain proficiency with three skills of your choice.

Cutting WordsLevel 3

You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll or succeeds on an ability check or attack roll, you can take a Reaction to expend one use of your Bardic Inspiration; roll your Bardic Inspiration die, and subtract the number rolled from the creature’s roll, reducing the damage or potentially turning the success into a failure.

Magical DiscoveriesLevel 6

You learn two spells of your choice. These spells can come from the Cleric, Druid, or Wizard spell list or any combination thereof (see a class’s section for its spell list). A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the Bard Features table.

You always have the chosen spells prepared, and whenever you gain a Bard level, you can replace one of the spells with another spell that meets these requirements.

Peerless SkillLevel 14

When you make an ability check or attack roll and fail, you can expend one use of Bardic Inspiration; roll the Bardic Inspiration die, and add the number rolled to the d20, potentially turning a failure into a success. On a failure, the Bardic Inspiration isn’t expended.

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Licence and attribution

This work includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Open Game License Version 1.0a. Section 15, Copyright Notice: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

The Open Game License Version 1.0a is reproduced in full at rollquest.io/open-game-license.

This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).

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