Turn a game you've built into a content pack: a copy of its scenes, maps and libraries that people can start a new game from, or add to a game they run.

For: Game Masters · Plan: Pro · 5 minutes · What it's for: Content packs

A content pack saves the work you put into a game (the maps, walls, lights, monsters and music) so it can be used again without building it twice. Publish one when you've prepared an adventure and want to run it for a second group, when you've built a place such as a tavern that you'd like to drop into other campaigns, or when you want other Game Masters (GMs) to be able to run what you made. The people who use your pack get their own copy, so nothing they do changes your game.

Plan: publishing content packs is on Pro, and your account needs permission to publish. If you see You do not have permission to create content packs, contact support to ask for it.

Note: a content pack is not the same as a homebrew pack. A content pack carries a game's scenes, maps and board; a homebrew pack carries rules content, such as a new magic item or spell, for character sheets. Publish a content pack to share an adventure; write a homebrew pack to add rules to your players' sheets. See Homebrew.

Two kinds of pack

The kind decides whether the pack becomes a game of its own or slots into one that already exists.

  • A Campaign pack starts a new game: a whole adventure, ready to run.
  • A Scene pack adds its scenes to a game someone already runs: a tavern, a dungeon level, a random encounter.

GMs use them from Create New Game or the Scene Library. See Start from a content pack.

Publish a version

You publish from the game itself, as its creator. Each time you publish, RollQuest saves a new version of the pack.

  1. In the game, open the menu (the three lines at the top left) and click Content Pack Settings under Game Master tools. The Publish Content Pack window opens.
  2. Fill in Save as New Version:
    • Version Name: the name people see. It starts as the game's name.
    • What's new in this version?: what changed since the last one.
    • Description, a Category (Dungeon, Town, Wilderness, Campaign or Other) and Tags (comma-separated).
    • Kind: Campaign (starts a new game) or Scene (adds to any game).
    • Visibility: Private (only you) or Public.
    • Status: Draft or Published.
    • Price (USD): leave it at 0 (see Selling a pack, below).
  3. Click Publish First Version (or Publish v2, and so on).

The fields other than the name start blank each time, so set them again for each version.

Content Pack Settings only appears in the menu once your account has permission to publish (see the plan note above).

Who can see it

Visibility and Status decide together who can find your pack and use it.

Visibility Status Who sees it
Private either Only you
Public Draft You, and RollQuest's testers
Public Published Everyone

Keep a pack Private when it's only for your own games, such as an adventure you want to run again for a new group.

What goes into a pack

A pack is a snapshot of the game as it is when you click publish:

  • every scene, with its maps, phases, tokens, walls, doors, lights and fog settings,
  • the image, sound, music and asset libraries, music playlists and pause screens,
  • conditions, stat blocks, rollable tables and the calendar,
  • the cover image, and the game system.

A scene is one map and everything on it, a stat block is a creature's numbers (hit points, armour class, attacks), and a phase is another state of the same scene, such as a room before and after the lights go out. Fog of war is the darkness over the parts of a map no character can see, and a roof is an asset drawn over the tokens that fades when a character goes under it. See Scenes, Phases, Fog of war and Elevation and roofs.

Some things are left out or reset, so whoever uses the pack starts fresh:

  • Players: nobody you invited comes with it, and player tokens are no longer assigned to anyone.
  • Fog: explored areas are reset, and roofs that faded start solid again.
  • Journal entries, character sheets and decks don't go into a Campaign pack.
  • A Scene pack takes frozen copies of the game's decks and NPC sheets (the sheets for characters the GM plays).

Versions

Each publish makes a new version, v1, v2 and so on, listed under Published Versions with Live or Draft next to it. Live means that version's Status is Published. Your own game doesn't change, so keep building in it and publish again when you're ready.

People see the newest version they're allowed to see. A new Private or Draft version doesn't replace a public one for anyone else.

To change a pack, change the game you published it from and publish a new version. You can't edit a published version, and you can't delete one yourself.

Note: once a version is Public and Published, you can't take it down yourself. Contact support to have it removed.

Your credit

Every pack says Created by and your name. It uses the Creator name on your profile, or your Real name if you leave that blank. Your email address is never shown. See Your profile.

Selling a pack

Packs are sold through the RollQuest marketplace, which the RollQuest team runs. If you'd like to sell yours, see Publishers.

Start from a content pack · Scenes · Homebrew