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Build a game once, start it again from a content pack

Pro

A content pack is a copy of a game you've built, with its scenes, maps, walls, lights, monsters and music, that you or other GMs can start a new game from. Publish one to run your adventure for a second group, to drop a tavern you built into other campaigns, or to let other GMs run what you made. The people who use your pack get their own copy, so nothing they do changes your game. Publishing is on Pro.

Two kinds of pack

A Campaign pack starts a new game: a whole adventure, ready to run. A Scene pack adds its scenes to a game someone already runs: a tavern, a dungeon level, a random encounter for the night the party heads somewhere you hadn't prepared. GMs start a game from a pack in Create New Game, and add a scene pack from the Scene Library.

What goes into a pack

A pack is a snapshot of the game as it is when you publish: every scene with its maps, phases, tokens, walls, doors, lights and fog settings; the image, sound, music and asset libraries, music playlists and pause screens; conditions, stat blocks, rollable tables and the calendar; the cover image and the game system.

Some things are left out or reset, so whoever uses the pack starts fresh. Nobody you invited comes with it, and player tokens are no longer assigned to anyone. Explored fog is reset. Journal entries, character sheets and decks don't go into a Campaign pack, so the players make or bring their own characters. A Scene pack takes frozen copies of the decks and NPC sheets its scenes use.

Publish a version

You publish from the game itself. Open Content Pack Settings in the game's menu, give the version a name and a note on what's new, pick a category, a kind, a visibility and a status, and publish. Each publish saves a new version, v1, v2 and so on. Your own game doesn't change, so keep building in it and publish again when you're ready.

Private keeps a pack to yourself, for an adventure you want to run again for a new group. Public and Published sends it to support. You sign the publisher agreement, confirming the content is yours, and say where each sound and music track came from. Support checks every asset, and nobody else can see the pack until it's approved. If something needs changing, support's note appears in Content Pack Settings: fix it in your game and publish a new version. A version that's already live stays live until the new one is approved. A public pack's preview, and its page in the marketplace, say Created by with your profile picture and your creator name, so set one on your profile before you go public.

Start a game from a pack, on any plan

Using a pack needs no paid plan. In Create New Game, choose Use Content Pack, preview a pack, and create the game. A pack made with no game system of its own starts the Game System list on the one it works best with, and a free pack you add from the marketplace offers Create a game straight away. RollQuest's own adventures for Ashfall, Brightline, Drownwake and Ninefold arrive the same way. A new game from a pack counts towards your plan's game limit like any other.

Selling a pack

Packs are sold through the RollQuest marketplace, which the RollQuest team runs. If you've written an adventure people keep asking for and you'd like to sell it, talk to us.

Frequently asked questions

Which plan can publish a content pack?

Pro, and you apply to publish from your profile, where you sign the publisher agreement. Support approves your account, then reviews every publish before anyone else can see it.

Do people need a paid plan to use my pack?

No. Any plan can start a game from a pack it can use. A new game counts towards that plan's game limit.

Is a content pack the same as a homebrew pack?

No. A content pack carries a game's scenes, maps and board, to start a new game from. A homebrew pack carries rules content, such as a new spell or class, for character sheets, and is always private.

Does my game change when someone uses my pack?

No. Everyone who uses a pack gets their own copy. To change the pack, change your game and publish a new version.

Can I sell a pack?

Packs are sold through the marketplace the RollQuest team runs. See the publishers page and get in touch.

What happens to games using a pack that gets removed?

If a publisher withdraws a pack, games already using it keep it. If a pack is removed after a copyright complaint, its content comes out of those games too: the GM is told why and refunded if they paid, and the campaign and anything they added stay.

Can I take a published pack down?

Once a version is Public and Published you can't remove it yourself: contact support to have it taken down.

Try it

Publishing content packs is on Pro. Starting a game from a pack is free: open the marketplace and pick one.

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