Give tokens, assets and lights a height, so a flying dragon passes over the rooftops and a scout on a roof can see over the walls.

For: Game Masters · Plan: Free · 3 minutes

Elevation is how high something is above the ground, in feet. The board shows the map of the scene you're on, one place in your game, flat and from above, so without a height a flying dragon and the goblin beneath it would share a spot; with one, RollQuest decides which is drawn on top, what each character can see, and what a light reaches. Use it when a creature takes to the air, a scout climbs onto a roof, or the party goes down into a cellar.

Set a height

You can give a height to a token (a piece for a character or creature), a placed asset (a picture on the map, such as a roof or a cart: see Assets) or a light (see Lighting).

Right-click a token, a placed asset or a light and choose Elevation. Step it up or down 5 ft at a time, or type a height from -999 to 999 ft, and click Apply. Negative is below the ground.

A token or asset off the ground shows its height on the board: +30 ft in blue above the ground, -10 ft in brown below it. At ground level there's no badge.

To give an asset a height every time you place it, set Elevation (feet) in its Edit Asset window.

Roofs

A roof here means an asset on the Foreground layer, the layer drawn over the tokens, such as a roof or a tree canopy (see Board layers). It can have a height too: the height of its top. Right-click it and choose Elevation.

  • A token at or above that height is drawn over the roof. It's still under the fog of war, the darkness over what the characters can't see.
  • A token below it is under the roof. The roof fades for the players whose tokens are under it, so they can see inside.
  • A height of 0 means the roof has no height, and every flying token passes over it.

Seeing over walls

Walls are lines on the map that block sight (see Walls), and asset boundaries are the same kind of line drawn round an asset.

A token up high enough sees over walls: it needs to clear every roof it stands under, and to be up on a roof (or clear any roof with a height in the scene). It then sees in a full circle, and walls, doors and asset boundaries don't stop it moving either. Boundary walls, which stop movement but not sight, still do. See Asset boundaries and boundary walls.

Lights and height

  • A light on the ground lights the ground and the rooms, never a rooftop.
  • A light up on a roof lights only that rooftop.
  • A carried light takes the height of the token carrying it. See Torches that follow a token.

Board layers · Moving tokens · Lighting