Six game systems, and adventures you can run tonight
FreeRollQuest comes with six game systems built in: the D&D rules in their 2014 edition (5e, on the SRD 5.1) and their 2024 edition (5.5e, on the SRD 5.2.1), and four games written for RollQuest: Ashfall, Brightline, Drownwake and Ninefold. Pick one when you create a game and the character sheets, conditions and combat follow it. Then build your own world, or start from an adventure that is ready to play.

Six systems, one per game
A lot of tables are half and half right now: some players on the 2014 books, some on 2024. RollQuest treats them as two systems, and the GM chooses one per game. Alongside D&D are four complete games of our own: Ashfall, gaslight survival horror on a d100; Brightline, modern superheroes on a d20; Drownwake, scoundrels in a sinking canal city on a pool of d6s; and Ninefold, near-future heists on 2d10 in a city sold at auction, with the hacking done on the board.
Each of our own games has its rulebook as a free PDF, and while one is the chosen system, Create Game and Game Settings show a link to it under the Game System list. Every system has its own page, with how it plays and where its rules come from. Every system is on every plan, Free included.
The board itself (map, tokens, fog, lighting, dice, audio) works for any system, and a game can run with no system at all. The systems add the sheet maths, the conditions and the combat on top.
Every system rolls its own way
Each system's dice work the way its rules do, and the result is named on the roll and in chat. In Brightline you roll a d20 plus a rank against a Difficulty and count your Steps: a 17 against 15 is a Success of 1 Step. In Drownwake you roll a pool of d6s and read the highest. In Ninefold you roll 2d10 plus an Attribute and a Skill, buy extra dice with Heat and keep the best two. On 5e and 5.5e a roll is a d20 plus your modifier, as you'd expect.
Ashfall: roll under, and the result has a name
Ashfall rolls a d100 under a skill, and every roll lands on a named result, from Triumph and Sharp through Solid and Success to Failure and Disaster. After a failure, the sheet offers Ashfall's own ways back, such as spending Ember to reroll. Ready-made macros for Ashfall strike, dodge and steady your nerves in one click.
An adventure to start from
Each of our own games comes with a free adventure in Create Game, under Use Content Pack: Coalgate Bridge at the Dusk Bell for Ashfall, Checkpoint North-7 for Brightline, The Drowned Market for Drownwake and The Repo Yard for Ninefold. Pick one and the Game System list starts on the system it was written for. A game started from one arrives with its system's conditions ready, and in Ashfall and Brightline its creatures are linked to their stat blocks.
Any content pack works the same way: a whole game, built and published by someone else, that you start a new game from on any plan.
A system of your own
Need a game we don't ship? On Pro, write a system of your own as homebrew: its own numbers, rolls and character builder steps, picked from the Game System list like any other. It's experimental, so test it with a player account first. For smaller changes, a homebrew pack adds your own items, spells, subclasses and classes to any of the six.
Works with
Character sheets follow the system of the game they're in, with a builder for each.
Homebrew builds on any of the six systems, on Pro.
Macros come ready-made for each system, free.
Frequently asked questions
Does RollQuest support the 2024 D&D rules?
Yes. There are two D&D systems: 5e (2014), built on the SRD 5.1, and 5.5e (2024), built on the SRD 5.2.1.
Can I run a system that isn't D&D?
Yes. Ashfall, Brightline, Drownwake and Ninefold, four games written for RollQuest, come with full sheets, free rulebooks and an adventure each. Anything else runs on the board, dice, fog, lighting and audio, without sheet automation. On Pro, homebrew lets you write a system of your own (experimental).
Is every system free?
Yes. Every system is on every plan, Free included, and so are the four adventures for our own games.
Do I need Pro to use a content pack?
No. Any plan can start a game from a content pack. Publishing one needs Pro and a creator permission from support.
How is the SRD content licensed?
Both are used under the Creative Commons Attribution 4.0 International License: the SRD 5.1 for the 2014 rules and the SRD 5.2.1 for the 2024 rules. The required notices are on the SRD licences page and in the site footer, and in the app on the Credits & Licenses page and in each character sheet's notice. Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. RollQuest is not affiliated with or endorsed by Wizards of the Coast.
Try it
Create a game on the free plan, choose Use Content Pack and start one of the four adventures.