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Measure it, don't argue about it

Free

Two questions come up in every fight: can I get there, and who does this hit. Counting squares by eye across a shared screen is how you get a table disagreeing for five minutes. RollQuest has a measure tool with the shapes you actually need, and it's free.

Five shapes

Circle: a circular area of effect, dragged from its centre. Fireballs, auras, anything with a radius.

Square: a square area centred on a point, for the systems and effects that work in squares rather than circles.

Cone: the cone every game has a dozen of. Drag from the origin and point it.

Rectangle: a freeform rectangle, for lines, walls of fire, corridors and anything you want to box off.

Path: a multi-point path that shows the distance of each segment as well as the total. This is the movement one: click your way around the corner and the pillar, and see what the move actually costs rather than what the straight line between two points suggests.

A multi-point path measured across a RollQuest crypt, each leg drawn on the board and the distance shown against the grid rather than as a straight line

Templates that stay on the board

A measurement is gone as soon as you start the next one. For a spell's area, use Area Effects instead: drag out a circle, square, cone or rectangle and it stays on the board, saved with the scene, showing its size in feet until someone deletes it. The creatures inside are selected, ready to target with a spell, and a wall of fire stays where everyone can see it until it ends. Anyone can place one, players included.

It knows the grid

Measurement reads the scene's grid, so distances come back in your game's units rather than in pixels.

If you're on an uploaded map image, that grid has to match the artwork first, and almost never does out of the box: a map drawn at 70 pixels per square lands on a 50-pixel grid and every measurement after that is quietly wrong. The grid editor is where you fix it: set the cell size and nudge the origin until the overlay sits on the lines the artist drew. Do it once per map and everything measured afterwards is right, along with token snapping and cell-by-cell fog.

The grid editor is on every plan.

Hex grids are on Starter and Pro, and measurement works on those too.

A short measurement close up in RollQuest, reading 10 ft off the scene's own grid rather than in pixels

Everyone sees it

A measurement is drawn on the shared board, not just on your screen. When a player asks whether they can reach the archer, the answer is visible to the whole table at once, which is usually the end of the discussion.

A 15 ft radius circle over three skeletons on the shared RollQuest board, with a 33 ft measurement running out to the party, both drawn where the whole table can see them

Frequently asked questions

Is the measure tool free?

Yes, on every plan, with every shape.

Can I measure a path around a corner?

Yes. The Path shape takes multiple points and shows the distance of each segment as well as the total.

Do the templates snap to the grid?

Measurement reads the scene's grid and reports distance in your game's units. Use the grid editor to align the grid to an uploaded map first.

Can players measure, or only the GM?

Both.

Does it work on hex grids?

Yes. Hex grids themselves are on Starter and Pro.

Try it

Open any scene on the free plan, press the measure tool and drag a cone across the map.

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