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Random tables that live in the game

Starter

Every GM has a document of tables: wandering monsters, what's in the pouch, tavern names, what the weather does. They live in a different window to the game, and rolling one means alt-tabbing, finding the row, and reading it out. RollQuest keeps them in the session.

The Rollable Tables panel open beside a forest board in RollQuest, a d12 wilderness encounter table expanded to show each entry, the numbers it covers and its odds

Weight is the only thing you maintain

Most table tools make you keep two things in sync: the die you roll and the ranges each entry covers. Add an entry and you're renumbering a column.

Here, each entry has a weight - how many faces of the die it owns. The die size, the ranges and the odds are all derived from that. An entry with weight 3 is three times as likely as one with weight 1, and adding a fourth entry doesn't make you touch the other three.

If you do want a specific die - a 2d6 table and its bell curve, say, because the middle results should be common - there's a formula field for hanging the table off a roll the system already makes.

The RollQuest table editor: six entries with their weights, the odds and die range derived beside each one, a total weight of 12 rolling a d12, and a dice effect set for the whole table

Rolling one

From the panel, or from chat with /table. The result comes back as a card in the chat log, so it's part of the session record rather than something you said out loud and nobody wrote down.

You choose where the result goes. Roll it in the open when the table is part of the fun - a wild magic surge everyone wants to see. Roll it in secret when the result should stay behind the screen, and nobody sees anything at all.

You can also share a table with your players, so the party can roll on the carousing table themselves, or keep it to yourself.

A rolled table in RollQuest: a d12 still turning beside the panel and the result card below it, Owlbear defending a fresh kill on a 6, posted to chat for everyone

The roll is real

Rolls happen on the server, from a cryptographic random source, and the panel never decides an outcome - it only says where the result should go. That matters for the same reason 3D dice landing physically on the table matters: a random result that the person running the game could have nudged isn't quite the same thing.

Frequently asked questions

Which plan has rollable tables?

Starter and Pro.

Can players roll on my tables?

Only if you share the table with them. Unshared tables are yours alone.

Can I roll without the players seeing?

Yes. A secret roll shows the result to you and nothing to anyone else.

Do I have to pick a die size?

No. The die is worked out from the weights you give the entries. There's a formula field if you want to override that.

Can I roll a table from chat?

Yes, with /table.

Try it

Rollable tables are on Starter. Paste in a table you already have, give each row a weight, and roll it in the next session.

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