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3D dice everyone sees land

Free

A dice roll should be a moment. In RollQuest the dice tumble across the board in 3D, on every screen at the same time, and the number that comes up is the number everyone saw. Click a skill on your sheet and the d20 is already in the air.

Dice designs: your dice, your look

Your dice don't have to be plain. Pick a dice design and every roll you make lands in its look, on every screen at the table: ruby under gold filigree, rose felt, poured marble, a circuit board in the dark. Some designs swap a die for a sculpted 3D model. The Goblin Box d6 is a goblin, mossy and pebbled, with two long ears and one magnificent hooked nose, and it rolls like a real die: its shape decides where it lands. The Potion of Healing d4 is a clear glass flask whose red draught stays level and sloshes as it rolls.

Designs are free, on every plan. The Goblin Box and Obsidian & Gold are yours for the asking in the marketplace. The rest unlock as you play: roll your first natural 20 and Ruby Jewel is yours, roll five hundred times and the Amethyst Geode d8 is too. Choose a design in Game Settings and it's on every roll you make in that game, from the sheet, the tray or chat. Players who don't own it still see it on your rolls.

Every model die is thrown 5,000 times before it goes in the marketplace, and its page in RollQuest shows how fairly it rolls. The goblin came out Fair: under the ears and the nose sits a true cube. How dice designs work

A 3D dice roller built into the table

You can roll from three places. From the character sheet, where every skill, save, attack and spell is clickable and adds its modifier for you. From the dice tray, where you pick up whatever combination you need (2d6+3, 8d6 for the fireball, a d100 for the wild magic table). And from chat, by typing a formula.

Wherever the roll starts, it ends in the same place: the dice land on the board, the total and the breakdown appear in chat, and the GM sees the modifier that was applied.

How it works in RollQuest

Click. That's mostly it. Click Perception on the sheet and a d20 rolls with your Wisdom modifier and proficiency added. Click a longsword and it rolls to hit; click the damage and it rolls that. Right-click for advantage, disadvantage or a situational modifier.

The dice tray is for everything else. Pick dice, add a modifier, choose advantage or not, roll. For the moves you make every turn, a macro asks, targets and rolls in one click.

Whispers go to the GM only. Roll a Deception check the party shouldn't see and only the GM gets the result. The roll history in chat keeps every roll of the session, with who rolled what and when, so "I definitely rolled a 17" can be checked.

Every system's dice

The dice follow the rules of the game you're in, and the result is named on the roll and in chat. Ashfall rolls a d100 under your skill and names the result, from Triumph to Disaster. Brightline rolls a d20 plus a rank against a Difficulty and counts the Steps. Drownwake rolls a pool of d6s and reads the highest: two sixes are a Flood. Ninefold rolls 2d10 plus an Attribute and a Skill, with extra dice you buy kept best two: two tens are a Jackpot. More on each in game systems.

Crits, animations and celebrations

A natural 20 deserves more than a number. On Starter and Pro, dice effects add animations and celebrations for crits and fumbles: the board reacts, the dice glow, the table notices. It's a small thing that makes the table louder in a good way.

There are two halves to it. Roll animations dress the dice themselves: throw them with fire, frost or lightning, matched to the damage type you're rolling. Milestone effects are the reaction: confetti, glows and screen shakes on a natural 20, and something rather less celebratory on a natural 1. You choose which.

Worth knowing, because it isn't how the rest of the plans work: dice effects follow each player's own account, not the GM's. A player on Starter sees their own effects at a Free GM's table, and a Free player at your table won't see yours. It's the one place where a player's plan changes what that player sees.

Frequently asked questions

Are the 3D dice free?

Yes. Dice, the dice tray, sheet-linked rolls, whispers and roll history are all on the Free plan. Crit animations and celebrations are on Starter and Pro.

Does everyone see the same roll?

Yes. The roll is resolved once and the same result is shown on every player's board and in chat.

Can I roll in secret?

Yes. Whisper a roll to the GM and only the GM sees it. The GM can also roll hidden from players.

Can I change how my dice look?

Yes. Pick your own dice colour, or a dice design from the marketplace, such as the Goblin Box. Designs are free on every plan: two are yours straight away and the rest unlock as you play.

Are the model dice fair?

Each one is thrown 5,000 times before it goes in the marketplace, and its page in RollQuest shows the result: Fair, Slightly uneven or Loaded. The Goblin Box rolls Fair.

What dice are supported?

d4, d6, d8, d10, d12, d20 and d100, in any combination, with modifiers. Type a formula like 4d6kh3 in chat for anything unusual.

Can I use my own physical dice?

Of course. Type the result into chat if you want it in the log. Plenty of tables mix both.

Try it

Roll a d20 on the free plan. If it comes up 20, that's a sign.

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