You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only. In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
RollQuest summary +1d8 per slot above 1.
SRD 5.2.1, p.169 · CC BY 4.0
Try this spell in RollQuest
Cast Thunderwave on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Thunderwave through our free DnD 5e character sheet
Give Thunderwave to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.