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Build the sheet your system actually needs

Starter

Sheets for D&D 5e and 5.5e, and for our own Ashfall, Brightline, Drownwake and Ninefold, are done for you. But plenty of tables run an indie system, a heavily house-ruled version of something, or a game the GM wrote. Those tables usually end up with the real character sheet in a spreadsheet and the VTT reduced to a map with tokens on it. The sheet design tools are for them: laying out a sheet and designing it over your own artwork on Starter, and your own values and formulas on Pro.

The RollQuest sheet designer in authoring mode: the design toolbar with its colour palette and block tools above a character sheet mid-build, thirteen slot sources still waiting to be placed

Blocks that know what they are

A sheet's standard layout is built from blocks, arranged on tabs, and each block already understands a job a character sheet does:

  • Ability scores with their modifiers, and stat tiles for the few numbers you want big
  • A skill table with proficiency dots and a roll on every row
  • Health: hit points, a damage and heal control, and the rest buttons
  • Items you can use, equip and roll from, coins, and encumbrance worked out from what's carried
  • Resources that spend and refill, such as spell slots, ki and rages
  • Progression, conditions, notes, a portrait, tabbed panels and spacers for the layout itself

Move the blocks you use most to the front, drop the ones your group never uses, and add a field for a house rule, such as a luck score. Arrange each width separately, so the sheet works on a desktop, a tablet and a phone. Changing a layout is design mode, on Starter and Pro.

A RollQuest character sheet shown at an angle, with the sheet's blocks and calculated fields laid out

Your artwork, your sheet

Every sheet can also be shown on artwork of its own, like a printed sheet: a stained parchment for a horror campaign, or the sheet your players already know from the table. The numbers are the same in both views, and players click the artwork to roll. Designing a Canvas sheet is on Starter and Pro; playing from one is on every plan.

Maths that derives itself

This is the part a spreadsheet does well and most VTT sheet editors do badly.

On Pro you define values, the named numbers your system cares about, and calculations, the rolls built from them. A value can be a number or a formula, such as =STR*5, and RollQuest works the formulas out as the sheet changes. A calculation has its own dice, damage type and a follow-up to roll next, such as the damage after the attack, and Test Roll tries it out. Items can carry effects that add to a value or set it.

The point is that a homebrew sheet shouldn't be a sheet where the player types their own modifiers in and hopes. It should add up by itself. The value and calculation tools are still rolling out to accounts.

It's still a RollQuest sheet

A sheet you design isn't a second-class one. It rolls: clickable rolls go to the 3D dice and the chat log like any other. It lives on your account rather than inside one campaign.

A system of your own

When your game needs more than a sheet (its own rules, builder steps and rolls for every character at the table), write it as homebrew on Pro: a system of your own, picked from the Game System list when you create a game. It's experimental, so try it with a player account first. To share a game you've set up with another group, publish it as a content pack.

Frequently asked questions

Which plan has the sheet designer?

Laying out a sheet's blocks and designing a Canvas sheet over your own artwork are design mode, on Starter and Pro. Your own values and calculations are on Pro, and still rolling out. Playing from a designed sheet is on every plan, including Free.

Do I need to build a sheet to play?

No. Sheets for 5e, 5.5e, Ashfall, Brightline, Drownwake and Ninefold are ready on the Free plan. The designer is for systems we don't ship and for house rules.

Can I do the maths without writing code?

Yes. Values and calculations are spreadsheet-style formulas, such as =STR*5, set up in the app, not scripts.

Can I change the built-in 5e sheet?

Yes, on Starter and Pro: rearrange its blocks, drop the ones you don't use, or add a field for a house rule. Calculations that come from the game system are locked.

Can I build a whole system of my own?

On Pro, as homebrew: a system of your own sets its own numbers, rolls and character builder steps. It's experimental.

Try it

Sheet layouts and Canvas design are on Starter, and your own values and calculations on Pro. If you're only after one of the six built-in systems, the built-in sheets are free and need none of this.

See Starter pricing
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