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Build the sheet your system actually needs

Pro

The 5e and 5.5e sheets are done for you. But plenty of tables aren't running 5e - they're running an indie system, a heavily house-ruled version of something, or a thing the GM wrote. Those tables usually end up with the real character sheet in a spreadsheet and the VTT reduced to a map with tokens on it.

The RollQuest sheet designer in authoring mode: the design toolbar with its colour palette and block tools above a character sheet mid-build, thirteen slot sources still waiting to be placed

Blocks that know what they are

You build a sheet by placing blocks, and the blocks aren't generic form fields - each one already understands a job a character sheet does.

  • Ability scores with their modifiers
  • HP, with the pools and temporary values that go with it
  • Skill tables that read from the abilities above them
  • Stat tiles for the handful of numbers you want big and glanceable
  • Resource pools - spell slots, ki, stress, ammunition, anything that spends and refills
  • Item lists and inventory, with containers, so a backpack holds things and a chest left at the inn holds others
  • Encumbrance, calculated from what's actually in those containers
  • A wallet for currency
  • Progression for levels or whatever your system advances
  • Conditions
  • Rich text for notes and features
  • Portrait, tabbed panels and spacers for the layout itself

Drag them onto the page, size them, and use the layout inspector to get the arrangement right. There's an A4 frame if you want the sheet to print sensibly.

A RollQuest character sheet shown at an angle, with the sheet's blocks and calculated fields laid out

Maths that derives itself

This is the part a spreadsheet does well and most VTT sheet editors do badly.

You define values - the named quantities your system cares about - and calculations that derive from them. Proficiency from level, carrying capacity from Strength, a defence number from three other numbers and a worn armour item. Once a calculation exists, the sheet keeps it true: change the input and every number downstream updates, the same way the built-in 5e sheet already does.

The point is that a homebrew sheet shouldn't be a sheet where the player types their own modifiers in and hopes. It should add up by itself.

It's still a RollQuest sheet

A sheet you design isn't a second-class one. It rolls - clickable rolls go to the 3D dice and the chat log like any other. It works with Designed View, so you can lay your interactive fields over your own artwork. It lives on your account rather than inside one campaign.

Share it

A finished sheet is content, and content can be packaged. Put it in a content pack alongside your system's items, spells and statblocks, and publish it to the marketplace for other tables to use. If you'd rather start from someone else's work, you can fork rows out of their pack into a pack of your own - every reference gets rewritten to point at your copies, so you get a real starting point rather than a tangle of links back to the original.

Frequently asked questions

Which plan has the sheet designer?

Pro, along with creating and publishing content packs. Designed View - laying fields over your own artwork on an existing sheet - is on every plan, including Free.

Do I need to build a sheet to play?

No. 5e and 5.5e sheets are ready to use on the Free plan. The designer is for systems we don't ship.

Can I do the maths without writing code?

Yes. Calculations are defined in the app against named values, not written as scripts.

Can I share a sheet I've built?

Yes, in a content pack. Pro accounts can create and publish up to 20 packs.

Can I start from someone else's system?

Yes. Fork the rows you want into a pack of your own; references are re-keyed to your copies automatically.

Try it

The sheet designer is on Pro. If you're only after 5e or 5.5e, the built-in sheets are free and need none of this.

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